![]() ![]() Like I said, it takes a long time to get all the characters. I think the best way to fix the pacing is to mash the pair and solo units together faster and figure out a better way to deal with their enemies. “Hey look! You are new! Help us fight these monsters and we can chat and figure out what the hell is going on!” That happens a lot until everyone joins up and has a general idea of what is going on with people popping out of different worlds. ![]() There were chapters that, while having the funny banter and nice dialogue, felt more like padding than they actually added to the plot. Then we get to chapters where characters slowly meet another and building up to the big team of heroes. The story also acknowledged that something funny was going on, thus causing the crossing over. I was introduced as what I could do with the pair and solo units and what enemies could do for the first few chapters. The pacing in the beginning was really good. This may seem like the first fix, but this is more in terms of changing the events as opposed to outright cutting things. We don’t need to spend an hour on each chapter. That means there’s still a looooot more fighting hordes of enemies and bosses before something critical to plot happens. I clocked in over twenty hours of game time when I got all of the pair units, and there are still solo units that I have to get after that. The best fix for this problem is to shorten the length of the chapters. Compare to “Fire Emblem: Path of Radiance” or “Awakening,” you’ll be more warn out from “PxZ” before trying of “Fire Emblem.” It’s supposed to be long.” Hey, I can get behind these kind of games being long- I’d hope so. You may think, “This is a strategy RPG game, though. I have an easier time completing playthroughs of console RPG games than I do with “Project X Zone.” I’d like to remind you that this is a 3DS title, meaning that making short pushes to beat the game harder to do. Enemies just keep coming, and winning conditions keep changing. Soon the shortest that you can finish these chapters happens to be an hour. Sure, the chapters at first started off as decent lengths, which could range from ten to thirty minutes. The biggest complaint I find with this game is that chapters’ lengths are far too long. So with “Project X Zone 2” making its way to Japan first and then an international release, how about we take a look at what could make “Project X Zone” and any sequels a better game. In concept, I do, but with the execution, there is a lot left to be desire. Chapters can get to the hour mark at the very least, enemies keep getting reinforcements without any hint that there would be any, and the rather small unit deployment makes things become tedious quick. Oh goodness, this game will test your patience on how long you’re willing to keep going. ![]() Unfortunately, once you get deep into the game, you’ll start to notice “Project X Zone’s” biggest offender - it’s length. I was eased into them without a problem and I flowed right through the first few chapters. ![]() As far as the game mechanics go for a strategy RPG, they work well. There’s so many in-jokes and hilarious banter that it’s staggering. In terms of crossovers and interactions, this is probably one of the best crossovers with characters meeting other people. Then there’s “Project X Zone,” which is pronounced "cross", not "x."įirst let’s get the positives out of the way. Capcom,” and “Kingdom Hearts” series at the front-runner of crossovers. We have games such as the “Super Smash Bros.,” “Marvel vs. The only thing better is when a whole slew of characters not regularly involved with each other get together for shenanigans. However, he has stated he has come to regret this decision due to realizing how the fans would have loved the two interacting, and that if there is a Project X Zone 3 he would be all for Bayonetta's inclusion.WARNING: “Project X Zone” and its content will be spoiled.Įverybody loves crossovers! You get to see your favorite characters meet other characters, which may or may not be more favorites. Hideki Kamiya of Platinum Games has stated he was approached about having Sega character Bayonetta included in this game, to which he refused as he wanted Bayonetta and Dante from Devil May Cry to meet "on his own terms". In an interview, Kensuke Tsukanaka stated that he would like to continue the series if the game was well received, or if fans demanded another crossover game. Centurion/Werewolf (appears in Ulala's special attack).Opa-Opa (appears in Ulala's special attack).Alex Kidd (appears in Ulala's special attack).Sega Characters Sega Saturn Advertisements ![]()
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