![]() Those stunning characters represent a real new opportunity for us that we’re quite eager to explore. What does this all mean for Fable Legends' depiction of Albion? Eckelberry explained, "Albion is lush, full of life and color, and its characters are rendered to a level of detail we’ve never been able to accomplish before. ![]() All this, combined with the flexibility of the materials and shaders, leads to a better looking game.” We’ve been able to get assets into the game in double-quick time, plus we’re getting visual feedback in a matter of seconds. Immediately we are able to fully utilize the incredible team we have available. He added, “As content creators, we used to have to wait for months or years before we had a stable toolset to use, but now we’re able to get straight into building games without having to wait for the systems to arrive.”Įxecutive producer Geoff Smith then added that Unreal Engine 4 allows for a streamlined process with faster, more powerful results, "The architecture and toolset provided by UE4 allows us to dive straight into making this without waiting for tech to come up to scratch. In the post, game director David Eckelberry said of the engine, "The output and quality of what can be achieved with the engine is an order of magnitude more advanced than what we could’ve done if we tried to write everything ourselves." Figures at the company have praised the tech, stating that it has allowed for new levels of detail throughout the world of Albion. Fable Legends developer Lionhead Studios has penned a blog on the Unreal Engine site praising Epic's fourth revision of the tool-set. ![]()
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